A downloadable game for Windows, macOS, and Linux

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Welcome to Evil Island

You stow away on a ship bound for Evil Island, headquarters of the internationally-beloved Evil Corp – you have a suspicion that they’re not the upstanding and philanthropic corporation they portray to the media. Unfortunately, before you even set foot on the island, you’re discovered by the crew and thrown in the brig.

When the ship docks, nobody ever comes to get you. Without the watchful eye of the guard, you escape your prison easily. This was a minor setback, but you’ll find out what Evil Corp is really up to, and figure out how to Escape From Evil Island!

A level-based platformer that calls back to the classic platformers of the DOS era. Features an overworld to tackle levels in (almost) any order, keys and doors and switches, secret areas, and lots of jumping and shooting!


Controls

Keyboard:Controller:
- Arrow keys: Move
- X: Jump
- Z: Shoot
C: Interact
Esc: Menu
- D-pad/Left Stick: Move
- A: Jump
- X: Shoot
B: Interact
Y: Menu
- Arrow Keys: Move menu cursor
X: Confirm
Z: Cancel
- D-pad/Left Stick: Move menu cursor
A: Confirm
B: Cancel

Controls are remappable in game!


Notes 

  • The Linux version works on Steam Deck. It takes a little bit of work to get it set up, but it's fairly painless.
    Click here for Steam Deck instructions!
  • The MacOS version is unsigned. When you download the game and run the .app, you will likely see an error message that pops up that says "Escape From Evil Island" can't be opened because Apple cannot check it for malicious software. To play the game, you can either...
    • Install the game through the itch.io desktop app.
         OR
    • Download as normal, but instead of double-clicking the game, control-click the app and choose "Open". This should give you another dialog with an "Open" button, which will launch the game. You only have to do this once -- after you have opened it this way the first time, you can launch it by double-clicking as usual.
Updated 28 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorShamus Peveril
GenrePlatformer
Made withGodot, Aseprite
Tags2D, Pixel Art, Retro
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller
AccessibilityConfigurable controls, Interactive tutorial
LinksHomepage

Download

Download NowName your own price

Click download now to get access to the following files:

evil-island-win.zip 32 MB
Version 1.0.1
evil-island-osx.zip 53 MB
Version 1.0.1
evil-island-linux.zip 29 MB
Version 1.0.1

Development log

Comments

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(1 edit) (+1)

Very cool updated take on the Secret Agent style of platformer.  Great job.

Thanks so much! I'm glad you enjoyed it.

Should let you replay levels to find every exit like Super Mario World.

Sorry for the delay! I meant to respond to this but it slipped my mind and I realized I'd never gotten around to it.

I considered allowing replays, actually! There are a few levels in the game that you CAN replay (they're all optional levels off on the edges of the map, and I don't have a different visual for them, which is my bad, really). They're mostly there to let you grind more money if you need it to buy stuff in the shops. I ultimately decided not to allow replays on the rest of the levels for a few reasons. First, it's how the particular kind of game I was aiming for worked; the levels were obstacles to the end of the game rather than something intended to be played again and again after you've beaten them. (This was also the original reason I didn't have checkpoints in the levels, which is another choice I might do differently if I made the game again.) It also means I didn't need a different way to enter levels other than just walking on them, though really that would have been easy enough to fix.

For what it's worth, though, there's actually only one level in the whole game that has multiple functional exits -- it's the Seaside Hut (if I'm remembering the name correctly), right near the beginning of the map. There also aren't any persistent  functional things you can miss, other than missing some money or ammo (which is why the repeatable levels exist!)

Anyway, thanks for checking out the game, and thanks for putting up with my rambling about the design choices I made!

oh ok. I figured there would be other levels with multiple exits, but if that's the only one I guess it's fine.

Made a video

(+1)

Thanks for the heads up, and thanks for covering the game!

Hope you enjoyed the video

Gameplay is addictive, graphics are sexy & still cutscenes look dope, music is catchy & awesome; the game has all the ingredients for a legit Apogee experience. 100% recommended!